Mar 142014
 

I have been reading (and responding) on reddit a great deal about problems within gaming groups and it really got me thinking about how people handle putting together a group. It seems like there are lots of interpersonal issues that crop up (as with any social activity) and many of them seem like completely avoidable situations. I am not trying to solve everyone’s problems here, more just musing. I have had my own troubles with my group and the groups I have been in. All the problems were solvable though, and most of the time, easily solvable. Some required tough decisions, such as kicking a couple people out in the past, or myself actually sitting out of the group because I couldn’t handle a couple people in the group at the time. These just required a few moments of sitting down and thinking though and not being afraid of making unpleasant decisions. I obviously didn’t want to sit out of a game, but I wasn’t running it and my problems would affect everyone else’s fun. It seems like sometimes a little bit of  “Man the F up” is in order.

It seems that most problems could be solved before any game starts by setting expectations. When I invite someone to my group I let them know flat our what we play, how we play it and what is expected of everyone. I cover play style in general, what kinds of games we run, what is expected for attendance, and what themes we are ok and not ok with. This may sound a touch harsh, but I don’t think it would be unreasonable to for a team captain to say “Hey, you need to show up for practice unless something big comes up”. I’m not asking for a giant life commitment, but if you agree to this you need to show up regularly (pending extenuating circumstances) and mesh with our group to some degree. Don’t join our group if you are going to complain every time a sci-fi games comes up, I like sci-fi and I GM a lot of it. Now if we have the tenth sci-fi game in a row, then let your voice be heard, and stating preferences are fine as well. I just can’t stand someone absolutely refusing to play a game and thinking the group should bend to their will. A little give and take is needed all around.

I also find the anti-social nerd stereotype to be hilarious in regards to RPGs. The game in itself is a social activity and managing a group is something that requires a great deal of interpersonal communication skills to manage effectively. Maybe I just can see this because I have some training and background in management and communication. I tend to see many of those skills used in managing gaming groups. These are the same skills that are taught in management or leadership classes and even marriage counselling. Maybe I am off base with the stereotype, maybe it exists and that is why groups fall apart so much. Passive aggressive behaviour and difficulty with confrontation are some things I have seen kill groups in the past. Does it come about because people are grasping so hard to hold onto this group because it is what they know? Many times it feel more like a bad or abusive relationship and I can see how people would get caught up in the psychological trap.

That may be the reason I always see “I don’t want to leave my group” or “There is no other place for me to play” when they are having problems. Not having another group may or may not be true, I have seen both cases. However, I feel most of the time these statements are usually hyperbole or just fear of change. I have seen the fear that these people won’t be my friends any more! Well, if they are your friends I am sure you hang out other places, and let them know that. I don’t game with all my friends, and they don’t make me play softball or some other sport I hate. Communicate expectation so that people who are serious about gaming don’t get into a game that is a “hang out with my friends and drink Mountain Dew” adventure. If you are in a group that is just not working out, know when to leave. I don’t like telling people to leave their group, but if there is a big problem it may take a sit down and talking it out like it is marriage counselling. If you don’t want to do that then man up and leave. I have had to do this in the past and it sucks, but sometimes it needs to be done.

This felt like a rambled quite a bit. I know I went back and forth a few times because my mind kind of wanders like that. It may be a touch harsh in some places, but while I believe we absolutely need to be inclusive as a gaming community and understanding there comes a point where a line needs to be drawn. It may sound like another job, but I don’t want to ruin other people’s experiences with misunderstood expectations. I hope I didn’t come off as too big of a hater. I am a big advocate for getting people into gaming and am always trying to run games for completely new gamers and returning gamers. In any case, thoughts are appreciated. Thanks for reading.

Mar 062014
 

I have been brainstorming what game I plan on running next and have a lot on my mind. So many settings and stories I want to visit. I decided I want to do a heavily story based game, as opposed to my normal sandboxy, loose story game. I managed to narrow down the top three on my mind and created pitches for each one. I am solely focusing on the story of the game and I actually am still up in the air to the exact setting or system for them. I am really focusing on telling a story so I want to get opinions solely on that.

My players! Please choose 1, 2, 3, or none. Toss me and email or comment on the G+ post with your choice. I would like a quick reason why you choose the one you did and what you would like to see. If you choose none then defiantly include this. I want some feedback on these ideas so I can hopefully run a sweet game.

1. In a feudalistic world a soldier claiming to have divine favor rises up to help reclaim power for the nation. But, as their popularity grows how will the ruling powers both inside and outside the nation react? The players will be soldiers in the military of the nation and may be forced to choose sides.

2. In a world that previously knew nothing but peace, war has broken out which turns the once peaceful land into a dystopian terror for all sides. The players will be resistance fighters caught in the middle who need to choose a side or bring both down.

3. A peaceful and advanced society experiences a strange murder. It soon becomes apparent that something more sinister than a simple murder is happening. The players play law enforcement investigators that need to uncover why this murder happened and bring the criminal to justice.

Feb 102014
 

Well it has been awhile. Pushing two years actually… The last post was my successful Linux and Citrix post I put up for my own reference and apparently others found it useful. I will probably keep that up to dateish, but it seems the same basic idea applies to each version. It is just dealing with the receiver breaking between releases.

Ran quite a few games  over the two years. The last one I ran was very…. mediocre… I blame myself for not running it better. It was one of the first games I gave a title to. It was called “Legion” and was a biblical post-apocalyptic game set in Nebraska and surrounding states. It dealt with Angels and Demons and all that good stuff. Had some sweet moments, but nothing really held it solid. The plot was bumpy and the pacing was terrible.

I have yet to sit down and parse out the Ironclaw game, which is likely the best game I have ran up to this point. I hopefully write out some of the musings here just to decompile it and figure out what I did right. I  attribute most of it to the players, as they did a knock out job with their characters and the interactions between them. I almost cried at one scene. It was great.

I have decided to take a break from running for a game or two (maybe the odd one shot module). That isn’t completely true. I am currently running a game for my co-workers I titles “The Destiny of Man” I think. I can’t remember. It is set in my sci-fi world and run in cortex. It kinda has a Mass Effect/Star Wars/Serenity vibe to it. Basically it steals a ton from all those settings. I ran one other game in that world, but I wanted to explore another aspect of the setting. So far it is a good time. My future plan for my main group is a Battletech game, which I have never ran before. I still am struggling with a plot for the game, so I need to really brainstorm and think something up. I did however start outlining a one-shot for the diceless game I have been writing. It is a murder mystery/investigative style game set in the Myst world in the main D’ni city. The players will be playing members of the Guild of Maintainers (the police) and investigating some happenings in the city. I am looking forward to trying it out. This is very experimental for me as I have never ran a pure investigative game or a diceless game. I probably should have just done one or the other first off. Oh well, I like to jump in with both feet.

This felt good. I think I need to just talk at the screen every now and then to release some of this stuff in my head. I hope more is to come.

Jun 272011
 

So, I feel like I have moved into my new job alright and have a few posts planned her. We will see if anything actually comes from this.

As for the Earthdawn app I had a small hiccup with development. I was working on getting the drive I had the code and everything on backed up, but somehow I accidentally formatted over the drive. I managed to recover some stuff and at the very least my key for signing my app. It seems likely I will have to rewrite the whole thing unless I can pull the source code out of the jumbled mess of recovered files. This may be a blessing in disguise as the original write of it was a damn mess because I had no idea what I was doing at the time. I heave learned a great deal more and the app probably could do with a little cleanup. I also need to poke my artist and see if they can get me the icon and images for it.

The only thing lost was the source for the app. I recovered all the previous APKs for it so I have all previous versions of the app (That I saved APKs for at least). So all is not lost I guess. As long as I recovered the key store I should be good to go.

May 142011
 

Put out an update for the ED app to fix a force close issue when using landscape. Thanks to the user who put in that error report.

Also I was looking at the demographics of my app and while most of the people are from the US it seems a fair bit are in Europe, the most being Germany. If anyone knows some other languages I may think about localizing the app in the future at least into German. Hit me up if interested.

 Posted by at 5:08 pm
Mar 252011
 

Well I have been back from NZ for a couple weeks. Things have been busy, but it’s a good busy. I release v1.5 for the Earthdawn Dice Roller app. The update adds the much desired ability to use the Earthdawn Classic dice table and adds the ability to toggle a display for which dice values are being rolled. I didn’t put this in the change log anywhere, but I also made it so a bonus dice has and asterisk next to it so you can tell which dice are bonus dice. I am already working on v1.6 and have a working check box for karma dice in third edition. I need to implement it for classic still which takes a bit more work because if I am correct the steps are different for each race. I will probably put that in the options, because that isn’t something you should change every roll. I need to double check the rules to make sure I am getting this right. I will have to ask the ED community and make sure I am correct.

 Posted by at 3:39 pm
May 302010
 

I finally started writing the space game adventure. I really really suck at actually writing stuff out. I usually just wing it when I do things. This may end up pretty complex and it is a good thing I am writing it out. I have decided to run this as a very open ended adventure. I am basically writing two part. The setting which will include the system and what is in it, and the time line which is what has happened and what is happening in the system. I am avoiding planned encounters for the most part and going with events as they unfold. I am hoping the feel of the games comes off alright. I think most people are expecting more hack and slash than I have planned, but I am putting in a good amount, more than most of my games. I tend to prefer very little combat and much more talking and non-combat actions. I don’t have a problem with combat I just find it to be quite tedious and of very little interest. I love it when I get the opportunity to just sit back and watch the players interact among themselves or even with an NPC. I have been much more interested in that aspect with the characters I play as well. I have made characters who are technically combat characters that I still don’t like to do combat with, unless it has a really good RP element. I just tend to find combat the easy way out and not very fun in RPGs.

 Posted by at 12:58 am
May 222010
 

I finally started it today. The one shot for the space game is going. It appears it will take two sessions, but I am alright with that. It is nice to get a good look at things in action. I get to take a look at things that need much more polish and what is missing. I have got a list of things that I will be filling in. It’s a little clunky starting off. I need to get a nice cheat sheet for the cortex system. I am using my Serenity GM screen as one, but a few things are different and need reworking. The one nice thing is that people are handling the military style very well. That may change if there is a great deal of conflict in the future, but for now I am happy with it.

I’ll have some more up after we play the next session. I will probably ask a few questions on the forums too about it if you follow stuff on there.

 Posted by at 11:45 pm
May 162010
 

I am really lucky because I have the time to game twice a week. We started out gaming on Saturdays with an old roommate of mine and then I started running a Shadowrun game on Mondays. When he moved away we just kept doing Saturday gaming with me or someone else running a game. I also play airsoft on Saturdays and this can lead to some rather crappy gaming sessions because I am so freaking tired. The group of us that plays airsoft decided to not really use this as a normal gaming day and use it for quick games, one shots, and experiments.

Me and my brother talked about some ideas and there we some really cool ideas. He seems to like creating an immersive atmosphere and has some really good ideas for that. I have a few things I would like to try that I don’t want to commit to a full game. I think quite a few of our experiments deal with running horror games. That will be interesting because  neither of us have ever ran anything like horror, except that Ravenloft module, but that doesn’t count. It will be interesting to see what happens in the future. For now I need to get characters written for the Space game one shot and hope everything works out.

 Posted by at 2:35 am
May 102010
 

I have started doing a bit of work on the Cortex system sci-fi space game I have been setting up. I realized that this is kinda a big experiment for me. I haven’t really had to develop a world from scratch that is this large. I realize I am only taking a small part of it and focusing heavily on that aspect. I have also used another big experiment by giving the player a lot of say in what happens and what is in the world. I have said very little about where things are and what actually exists. This is very intentional and the few places my players have made are great. If this world catches on it could give our group a good sandbox to play some great games in. I already have a few ideas for future ones, but I should really stick to writing the one coming up. It seems we have hit a good point in time to start it also. We just got a new player, schedules are clearing out, and we just finished a game recently.

I have been doing some thinking about what technology exists in this world. It is interesting to see what other people come up with and how it relates to your views of the world. I think I am swinging a bit low tech and may need to bring things up a notch. It seems some people like the tech level I have in my head though. We will be talking about a few things before the game. I hope giving my players a great deal of power in creating the universe actually gives them some attachment to it. If people like the setting and are engaged with it the games will almost always be better.

I sure I will have some more thoughts about all this in the near future.

 Posted by at 2:06 am